Whenever execute actions gamers will look at the "price" Guild Wars 2 News of the encounter, the students also execute fee action statement factor cards price. If you produce 1 thousand a day action for dealing can buy a complex for dealing or a factor cards, six a few several weeks later, you find out that you produce a daily 1 thousand can buy semi-products or partly cards, is the only When 500,000 with you feel? Definitely irrational, right? Yes, you encounter many gamers have experienced a subject of - "games inflation".
How to control the stability of the encounter cost-effective environment and make the most gamers accept to, maintain the environment outstanding action, has always been the focus of the designers subject, because a proper and balanced and ongoing action cost-effective environment is an outstanding action a must elements, who cannot accept to produce your money becomes worthless, right?